Patience is a virtue
Full Script
2
Notes
Timing is everything ; and while you may soon learn which timing matters, that doesn't mean you'll be able to make the most of it easily. Lots of once-per-game TF in there, some mechanically provable, until Summoner. And lots of reasons to hide, either because you're an Outsider (and all 6 can be in play !), or you don't want to get hit by a Psychopath axe.
5 minions so you don't have to pick Summoner on a Plague Doctor death. No need for Shabaloth resurrections if it was brought in by summoning, either.
Characters
Total 29
Townsfolk
13
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
6
Saint
If you die by execution, your team loses.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
5
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
1
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Traveller
3
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Butcher
Each day, after the 1st execution, you may nominate again.
Matron
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Fabled
1
Djinn
Use the Djinn's special rule. All players know what it is.
Pukka Night Flowchart
Savant Proposition Generator