Shady Cozy

Full Script
Shade (Shadowqueer) & Co.
3
Notes
Script Created at ClocktowerCon 2024 as part of a group building-a-script event run by Shade, where players got together, building a script, and then running it.
Characters
Total 25
Townsfolk
13
Steward
You start knowing 1 good player.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Fool
The 1st time you die, you don't.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
4
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Minion
4
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Demon
4
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.