It's All in the Execution
Full Script
3
Notes
V2.0 Travellers corrected.
Script is about the nominations phase, with demon movement and a shifting roster of baddies. Most minions are loud but can be played quietly to sell a legion game until it's too late to fix. Or perhaps legion joins the party late. There's a Bounty Hunter which can make an evil engineer, who added legion mid game. Or maybe the engineer makes a vortox. Then the hatter dies and the good teams switches back. Most information is gained passively and timing your artist question may be quite important for solving the game.
Play Notes: Run Engineer night two if you really want to enjoy the engineer. This script features a few ways for double balloonist pings, which I encourage the storyteller to do. The Double balloonist pings can mean vortox, legion, recluse (eww), lil monsta, imp or hatter/engineer shenanigans. All of those are points of interest, with most being evil pings.
Characters
Total 31
Townsfolk
13
Steward
You start knowing 1 good player.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Flowergirl
Each night*, you learn if a Demon voted today.
Town Crier
Each night*, you learn if a Minion nominated today.
Undertaker
Each night*, you learn which character died by execution today.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
4
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
4
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
4
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Traveller
5
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Deviant
If you were funny today, you cannot die by exile.
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Loric
1
Bootlegger
This script has homebrew characters or rules.