Simple Folk

Teensyville
Mevolas Rubenido
3
Notes
One of the most difficult parts of a summoner Teensy is actually providing enough character bluffs to give them. Thankfully, in this script they'll know whether or not a damsel is in play and always have VI as an extra backup even when they don't have other strong options. Swapped Minstrel for Exorcist. It's an easier bluff to manage, plus it avoids the horrible question, "If a minion is the lleech host, if they are executed and activate a minstrel night what happens?" The answer is I don't know, nor care to, for the minstrel has been formally defenestrated.
Characters
Total 11
Townsfolk
6
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Flowergirl
Each night*, you learn if a Demon voted today.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Fool
The 1st time you die, you don't.
Farmer
When you die at night, an alive good player becomes a Farmer.
Outsider
2
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
2
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
1
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.