Skin Of Our Teeth

Full Script
Huckler
2
Notes
Wanted to make a Vortox-less Summoner script. Goal of the script is to focus more on protection and "did the Demon hit a protected player?" rather than "was the kill in the night from a Demon or from a Gossip?" No extra deaths in the night, and Good has 3 effects that lead to no night deaths being announced, or an execution to occur without a death being announced from it - Sailor, Fool, and Tea Lady Evil has 1 effect that can stop an execution - Devil's Advocate To give Evil some more power since they have a lot of protection to fight through, There are the following "mess with good" functions inherent to some characters that can affect Good's info beginning in setup: Recluse misinfo Drunk Lunatic Marionette Along with the inherent misinfo, Pukka and Poisoner provide targeted poisoning, DA protects evil, the Imp can starpass around, and the Fang Gu can generate an extra evil. Fang Gu - Lunatic is normally a dangerous mix, but the possibility of "Am I a Lunatic who just became the demon from a Fang Gu jump, or was I the Lunatic who was summoner picked?" makes worlds a little shakier. Hatter additionally allows for some interesting plays from Evil, and also allows the ST to mess with the Lunatic even more. I also like Slayer a lot with Summoner because they are incentivized to NOT shoot early, so it leads to interesting decision making as to when to use their shot. Snake Charmer as well, as they might check 3 players, and then one of those checked players becomes the demon later - so does the SC re-check them? What if they hit the Recluse early and lose their ability?
Characters
Total 25
Townsfolk
13
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Undertaker
Each night*, you learn which character died by execution today.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fool
The 1st time you die, you don't.
Tea Lady
If both your alive neighbors are good, they can't die.
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Outsider
4
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
5
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
3
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]