Tread Carefully

Full Script
Huckler
2
Notes
Summoner release gave me a chance to put together some ideas I've had floating recently. This script focuses on Evil having power to erode the trust of Good over the course of the game. I specifically wanted to empower Evil to have several different worlds they could build, with mechanical uncertainty to back them up. Can you trust either half of the Virgin pair, if one them might be BH-turned? Three players died on night 3 - was that a charged Po, or did the Gossip, Assassin, and Imp all kill? You're a Lunatic, thinking you are the Imp, who is told you are now the evil Fang Gu - were you jumped to from being the Lunatic, or did the Summoner just turn you into a real Fang Gu and you were the real Imp? Someone claims they were poisoned night 1 and then killed by the Pukka night 2, but the Clockmaker hasn't received information yet - is there actually a Summoner or is/was the Clockmaker drunk? For the Good team, they have some powerful abilities to defend themselves and try and line up information. Protection from the Tea Lady, Monk, and Sailor can all help good live long enough to gather info. A sober Bounty Hunter will eventually knock out the entire evil team if they live long enough. The Monk has several high-value targets they can protect. The Gossip can gather valuable information that can be retroactively evaluated in a Summoner game. Chambermaid, Empath, Village Idiot, Balloonist, Clockmaker, and Librarian all provide powerful info about the state of the game, and can even quickly solve which outsiders or minions are in play, once the information is verified.
Characters
Total 25
Townsfolk
13
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Tea Lady
If both your alive neighbors are good, they can't die.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
4
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Saint
If you die by execution, your team loses.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
4
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
4
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]