Chemical X-Perimental
Full Script
3
Notes
This was purely to see if I could make an entire, half-decent script out of nothing but unreleased/experimental characters.
No guarantees on anything, it just seemed neat.
I need to try my hand at balancing larger scripts more anyways.
Swapped Acrobat out, other than Ojo there's no reason for multiple deaths in the night and its too easy to confirm and trace poison, possibly outing evils; Snitch gives evil more info and is easily expendable. (plus not many good options left to avoid jinxes and negative social vibes)
Swapped out Engineer, does not play nice with Summoner; added Steward, not many good options left but Shugenja doesn't play nice with Vizier/Organ Grinder.
Ready for playtesting!
Characters
Total 25
Townsfolk
13
Steward
You start knowing 1 good player.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Farmer
When you die at night, an alive good player becomes a Farmer.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
4
Snitch
Each Minion gets 3 bluffs.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
4
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Demon
4
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Pukka Night Flowchart
Savant Proposition Generator