Demon Chasers
Full Script
4
Notes
You've at last decided to leave Ravenswood Bluff, and at the crack of dawn, depart for another town, seeking to escape the nightmare of constant demons and subsequent mass murdering. As you travel down the road however, you find some of your companions dead and mutilated, strung up along your path. Evidently, there is a demon amongst you, and you must kill them before they use your group as a vessel to travel to new towns and spread their horror across the land!
Changes from v1.0: Pixie swapped out for Philosopher. Sweetheart swapped out for Mutant. Soldier swapped out for Amnesiac. Cerenovus added in.
Jinxes: Widow + Magician: When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed. Lleech + Slayer: If the Slayer slays the Lleech's host, the host died.
Alternatives: Swap out Widow for Poisoner Swap out Juggler for Dreamer (Very significant buff to the town!!)
Characters
Total 25
Townsfolk
13
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Flowergirl
Each night*, you learn if a Demon voted today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
4
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
5
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Demon
3
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]