Taste Of Your Own Medicine

Teensyville
Fireblade
3
Notes
Teensyville Script highlighting poisoning and drunkeness, with protection roles for both sides for deception and confusion. I have two rulings for the leech in the event the leech is drunk/poison and when the leech host dies. Official ruling: when the leech host dies the leech dies as well regardless if the the leech is drunk/poisoned. Custom ruling: If the leech host is dead while the leech is drunk/poisoned; the leech dies when it becomes sober/healthy or is executed in town. Will need to test rule 2 in actual game setting to see if it plays well or not.
Characters
Total 13
Townsfolk
6
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Outsider
2
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
2
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Demon
2
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Fabled
1
Sentinel
There might be 1 extra or 1 fewer Outsider in play.