The Evil Dead

Teensyville
Fireblade
3
Notes
Teensyville script helps out newer evil players so a day 1 demon killing their minion is less punishing. Good team set up with some strong abilities in the case the game could end very quickly. Trying to get a feel for Harpy in low player count games.
Characters
Total 13
Townsfolk
6
Oracle
Each night*, you learn how many dead players are evil.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Steward
You start knowing 1 good player.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Outsider
2
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Minion
2
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Demon
2
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Fabled
1
Sentinel
There might be 1 extra or 1 fewer Outsider in play.