I choose you, Pukkachu!

Full Script
Chingones
6
Characters
Total 24
Townsfolk
13
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Tea Lady
If both your alive neighbors are good, they can't die.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
4
Mutant
If you are “mad” about being an Outsider, you might be executed.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
5
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Demon
2
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.