Alternate Wind Conditions

Teensyville
Mevolas Rubenido
3
Notes
This is not a script for folks who can't keep a good attitude about having fun. Every way I cut it, balancing a Teensy game around outnumbered good (Legion, Riot, and now Typhon) necessitates Heretic as a hail mary to rebalance the scales. Yes, there's a risk that Heretic lands next to Typhon, but the whole purpose of Marionette is the social wiggle room! Regardless, I cannot stress enough the Reggie Fils-Amie quote, "The game is fun... if it's not fun, why bother?" Swapped Steward for Knight. They're kindred spirits, but this is a time for Knight to shine. In a game stacked against good, it either removes 2 demon candidates right away or acts like a "You Start Knowing Sage" in Vortox. Pretty powerful in its own right. This should have Sentinel! I'm shocked I forgot to add it on, thank you for those who pointed it out.
Characters
Total 13
Townsfolk
6
Knight
You start knowing 2 players that are not the Demon.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Oracle
Each night*, you learn how many dead players are evil.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
2
Saint
If you die by execution, your team loses.
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Minion
2
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
2
Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fabled
1
Sentinel
There might be 1 extra or 1 fewer Outsider in play.