Deduce the Doll v1
Teensyville
5
Notes
Just like my wildly successful "String Theory" Teensy, this one has a forced Marionette. The Widow in this game is likely to attempt to recruit both their neighbors as Marios, so it's incumbent on the townsfolk to find the real one, and the potential Mario's to also figure out if they're really Evil or not.
Fun interactions:
If you get the Widow ping, you KNOW you're not the Marionette, so the Widow may be incentivized to self-poison.
If the Ogre gets the ping, and find out that another good player did NOT, then they know they picked a good player.
If the Marionette gets to hold the Lil' Montsa, they'll mechanically know they're not townsfolk by NOT getting shown a Marionette (ST will likely kill the Widow in this case at night)
Characters
Total 9
Townsfolk
5
Steward
You start knowing 1 good player.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Outsider
1
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Minion
2
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Demon
1
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Pukka Night Flowchart
Savant Proposition Generator