Budding Paranoia

Full Script
Stoke
4
Notes
Budding Paranoia is a script without any hard confirmations or extra kills where you know the demon is feeding you misinformation but it is difficult to figure out how. Town must work together to see whether a demon is hurting all their info, some of their info or if you can even trust the rest of town. There is no outsider manipulation built into the script, as such its recommended to run the script with a Sentinel. This script was heavily inspired by the scripts "The Krabby Patty Secret Formula" and "Traveling Puppet Show". Interaction Clarifications for Vortox (or at least how i run them): Vortox -> Pixie : A pixie learns a not in play townsfolk, a random player is assigned the mad token. When that player dies the pixie gets the role that was shown to them, if they were mad as that character. Vortox -> Fortune Teller : Red Herring and Recluse can register as the demon and therefore the ft could get a no from them, even though it is technically true info.
Characters
Total 31
Townsfolk
13
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Oracle
Each night*, you learn how many dead players are evil.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
4
Sweetheart
When you die, 1 player is drunk from now on.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
5
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
3
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Traveller
5
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Fabled
1
Sentinel
There might be 1 extra or 1 fewer Outsider in play.