Trust Fall
Full Script
4
Notes
Trust Fall!
My attempt at an execution survival script with NO DA. Key features of the script are 4 townsfolk that can stop executions from killing. The evil team has a leech and Vizier to survive executions, a spy to act as townsfolk for pacifist and tea lady, a boom dandy (and vizier) to make executions a bit riskier, pit hag to mess with TF or swap minions to fools/sailors (barber as well) and a godfather to add some killing power and outsider manipulation.
Lil monster allows the evil team to move the baby around, away from danger of execution testing. Shabaloth allows evil to overpower the townsfolk protection with kill rate and potential to revive.
Characters
Total 30
Townsfolk
13
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Fool
The 1st time you die, you don't.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Tea Lady
If both your alive neighbors are good, they can't die.
Pacifist
Executed good players might not die.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
4
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Tinker
You might die at any time.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
5
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Demon
3
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Traveller
5
Butcher
Each day, after the 1st execution, you may nominate again.
Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Pukka Night Flowchart
Savant Proposition Generator