Fish of Truth

Teensyville
Malashaan
7
Characters
Total 11
Townsfolk
6
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Flowergirl
Each night*, you learn if a Demon voted today.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
2
Mutant
If you are “mad” about being an Outsider, you might be executed.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
2
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Demon
1
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.