A drop in the Boffin
Full Script
3
Characters
Total 30
Townsfolk
13
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Flowergirl
Each night*, you learn if a Demon voted today.
Undertaker
Each night*, you learn which character died by execution today.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Fool
The 1st time you die, you don't.
Tea Lady
If both your alive neighbors are good, they can't die.
Outsider
4
Mutant
If you are “mad” about being an Outsider, you might be executed.
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
4
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
3
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Traveller
5
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Loric
1
Gardener
The Storyteller assigns all players' characters.
Pukka Night Flowchart
Savant Proposition Generator