The Evil Eye
Full Script
3
Notes
This is an Ojo script. There were a number of ideas behind it:
Ojo + Boffin to be able to give the Ojo an ability to help figure out some roles in play.
More Townsfolk than usual, including possibly multiple Village Idiots, to make things a little harder for the Ojo. (However, extra Townsfolk on a script also gives the evil team a bluffing advantage.)
Lycanthrope, Summoner, and a few coordinating roles to make a little bit of a puzzle out of determining whether the Ojo is picking roles out of play or having kills not go through for some other reason.
Nights where the Ojo misses and the Storyteller makes no kills can alternatively be explained by the Exorcist or Summoner.
Nights where the Ojo misses and the Storyteller makes multiple kills can alternatively be explained by a combination of Godfather, Gambler, or Lycanthrope kills.
Characters
Total 25
Townsfolk
15
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Oracle
Each night*, you learn how many dead players are evil.
Undertaker
Each night*, you learn which character died by execution today.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
4
Sweetheart
When you die, 1 player is drunk from now on.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
5
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
1
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Pukka Night Flowchart
Savant Proposition Generator