GLIMM CHORUS
Full Script
0
Characters
Total 25
Townsfolk
13
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Village Idiot
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Town Crier
Each night*, you learn if a Minion nominated today.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Soldier
You are safe from the Demon.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Outsider
4
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
4
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Demon
4
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Pukka Night Flowchart
Savant Proposition Generator