The Devil You Know
Full Script
5
Notes
Well, this is a much better version of this script.
Vortox
I added vortox to make people nominate more but the consequences were too grave. It plays poorly with multiple characters on this script, a main one being the amnesiac. This brings the script back to a 3 demon 5 minion, which I think is a sweet spot for it.
Mathemetician
I added this to play with the Vortox, but frankly it wasn't much fun or useful. This was just a poor fit on the script.
High Priestess.
I was happy to see the new townsfolk experimentals, as I do aim to make this script mostly experimental roles. The high priestess sub for mathametician makes that experimental percent go up. As well I was interested in another role that gets information first night and promotes communication and collaboration. It is also a great demon bluff. It honestly might be too strong, but for now it sits pretty in this script.
Harpy
This is the 5th minion I mentioned earlier and is my replacement for the Vortox. Town not executing? No problem, now there's a way for more deaths to speed things up anyways! As well, some madness on this script is a welcome addition, and it fits into the theme of the script well. It also helps that it's experimental. I'm also happy to be able to fit very new characters onto the script to encourage people to play the script, and also to give people experience with the new roles.
Thank you all for checking it out!
Characters
Total 29
Townsfolk
13
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Undertaker
Each night*, you learn which character died by execution today.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
4
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
5
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
3
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Traveller
4
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Butcher
Each day, after the 1st execution, you may nominate again.
Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Pukka Night Flowchart