The Paranoia Engine
Full Script
0
Characters
Total 30
Townsfolk
10
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Oracle
Each night*, you learn how many dead players are evil.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Town Crier
Each night*, you learn if a Minion nominated today.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Flowergirl
Each night*, you learn if a Demon voted today.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
6
Mutant
If you are “mad” about being an Outsider, you might be executed.
Sweetheart
When you die, 1 player is drunk from now on.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
8
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Baron
There are extra Outsiders in play. [+2 Outsiders]
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
6
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]