A Day to Remember
Full Script
13
Notes
How to run:
Special rule: Vortox wins if they make it to the 2nd night.
Players diminish the living by doomsaying
Keep the pressure on the game - if noone doomsays doomsay as the storyteller.
As the storyteller avoid the doom lock (=having noone left able to doomsay before getting to final 4) by keeping track of your doomsayer chains. (This IS a hard script to run.)
Changelog: 2.0 : added Knight
Characters
Total 24
Townsfolk
14
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Chef
You start knowing how many pairs of evil players there are.
Knight
You start knowing 2 players that are not the Demon.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
4
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Minion
4
Baron
There are extra Outsiders in play. [+2 Outsiders]
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
1
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fabled
1
Doomsayer
If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies.
Pukka Night Flowchart
Savant Proposition Generator