The Abandoned Hospital
Full Script
0
Characters
Total 26
Townsfolk
13
Intern-352
Each day privately tell the storyteller 3 in game statements, that night learn how many were correct
Anesthesiologist-352
Each night* choose a player, they are poisoned,
but safe from the demon (yourself if chosen is poisoned tomorrow night)
Icu Nurse-352
Each night* wake up, choose a player, if minion chose
the same player: learn which one of two players.
Radiologist-352
Each night* choose a player. If they are a Minion or Demon,
They are drunk until dusk. If they are Townsfolk, they are mad that
they are an Outsider tomorrow, or they die.
Neurologist-352
Each night choose a player, they can not be
poisoned or turned mad tonight.
Registered Nurse-352
You start knowing 3 players, one is a townsfolk,
one is an outsider, and one is a minion.
Receptionist-352
Each night* choose a dead player: you learn one alive
player who has the same alignment as them.
Hippa Violation-352
Each night* choose two players, the first learns what
alignment the second is, but doesn't learn of its origin.
Jane Doe-352
Any player who uses their ability to learn your alignment, character, madness, etc. is poisoned, or may be asked to go to sleep without learning anything.
Chaplin-352
Anyone you can convert might be able to come back to life if
they were to die as long as both your two neighbors are of
good alignment; if either of them are evil they
might be poisoned, become mad, or even die instead.
Blood Donor-352
Each night, choose two players if either of them are to be selected
by a demon or minion it affects you instead.
Pathologist-352
You start knowing which players are outsiders; one of the
players might be a minion or townsfolk.
Trama Surgeon-352
Each night, choose a player: you learn if they were poisoned, drunk, or mad, but don't know which
Outsider
4
Visitor-352
Lowkey lay back, you can’t die by execution until only 5 players live. If you want a favor from someone just ask them, they have to do it (within reason dictated by storyteller)
Early Discharge-352
You may die at any point, when you do the demon either gets a townsfolk or minion (based on a coin flip) gets a
not in play traveler ability.
Malpractice Victom-352
When someone chooses you; switch to their alignment and
gain a new traveler ability. Each time a new person
chooses you you lose last night's traveler ability.
Mute-352
You can’t talk in public. Not at night, not at day. You may only talk to one person at a time.
Minion
5
Poltragiest-352
Each person you touch might be mad about
being a specific townsfolk.
Quarantine-352
Once per game chooses a player, they are quarantined. They can't talk to anyone, no one can talk to them, and they can't die. Everyone may be rearranged to be seated as far away from them as possible.
Patiet Under Guard-352
You choose which player is which demon. The first townsfolk
to your left is poisoned until you die. [-1 Demon]
Suicidal-352
If you are executed your team wins. Everyone knows you’re in play.
Medstudent-352
Each night* choose a character, their ability yields false info
Demon
4
Plaguedoctor-352
Each night, choose a player. 1-2 players they talk to in the morning die.
Epidemic-352
Each night* choose a player, they die. An outsider if chosen also mutes both of its townsfolk neighbors until dusk.
Flatliner-352
Each night* choose a player, they die. An outsider if chosen also
poisons one of its two townsfolk neighbors.
Patientzero-352
Each Night* choose a player they register as dead and change alignments and is now mute. Patient zero can’t bluff as mute, and has to say at least one thing publicly each day
Pukka Night Flowchart
Savant Proposition Generator