Puzzle Solvin'

Full Script
Flashy
10
Notes
Note: The Stormcatcher names the Puzzlemaster The Stormcaught Puzzlemaster script. Good does not have very many good tools to find the demon, but they have a lot of tools to find the Puzzle Drunk. Can town work together and figure it out before Evil kills enough of the tools necessary to figure it out? Or is the Puzzlemaster actually just an extra evil bluff and the game is all about social reads? Are you just an outsider? Or are you the key to winning the game? You'll have to play to find out! Storyteller notes: If you are building a grim with a Puzzlemaster, try to make sure Good has a reasonable path to find that puzzledrunk. You don't have to worry about evil killing or stopping the puzzlemaster with their abilities (though they can and should try to discredit them socially) but you should think about what if evil kills the puzzledrunk before they get a chance to test themselves. If you are building a grim without a Puzzlemaster, expect evil to try and bluff as one. You now have a balancing act to consider. Firstly, you want to figure out out how to lead town to potentially finding the demon with limited tools (the Savant and the Amnesiac are great for this). Secondly, you want to try and help Evil build situations where a player may think they are drunk despite being sober to allow a plausible Puzzle guess bluff.
Characters
Total 31
Townsfolk
14
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Chef
You start knowing how many pairs of evil players there are.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Fool
The 1st time you die, you don't.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Tea Lady
If both your alive neighbors are good, they can't die.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
3
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Sweetheart
When you die, 1 player is drunk from now on.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
5
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Demon
3
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Traveller
5
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Loric
1
Storm Catcher
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.