1. Dateline

    Almanac · C&S · 31 characters
  2. No character write-ups yet. Fill in Overview, How to Run, and Examples under “Advanced Information” on the character edit screen and they will appear here.
  3. Townsfolk

    Crimeboard-329

    Once per game, If both of your alive neighbors are of the same aliment, you may bring a player back to life.


    Not written yet.

  4. Townsfolk

    Documentary-329

    Once per game, publicly tell your account of how you think the game is going. If majority of information is incorrect, you die.


    Not written yet.

  5. Townsfolk

    Survivor-329

    The first time you die, you don’t. Publicly choose a player, that player is sober for the remainder of the game.


    Not written yet.

  6. Townsfolk

    Sherlock-329

    Each day visit the storyteller, they will give you a riddle. If you guess the answer to the riddle correctly before nominations you will receive a clue of who the evil team is. All minions know this role is in play.


    Not written yet.

  7. Townsfolk

    Forensics-329

    When you die select a player at night, you learn how many times their alignment swapped.


    Not written yet.

  8. Townsfolk

    Watson-329

    While you are alive sherlock can not be killed (+Sherlock)


    Not written yet.

  9. Townsfolk

    Fbi-329

    After three players are killed at night you learn an in play minion.


    Not written yet.

  10. Townsfolk

    Eyewitness-329

    First night choose good character, if in play, each night you will wake up when they wake up


    Not written yet.

  11. Townsfolk

    K9-329

    Each day* visit the storyteller, you learn one player that isn’t the demon, the storyteller may repeat players.


    Not written yet.

  12. Townsfolk

    Trooper-329

    Once per game at night, choose a player, if they are evil they die. If you choose a player of good alignment they become drunk


    Not written yet.

  13. Townsfolk

    Detective-329

    Each night* choose a player you learn which signals from the storyteller that player received the previous night.


    Not written yet.

  14. Townsfolk

    Negotiator-329

    When only three players are alive, an evil player, even if dead can choose to swap their alignment, but will become drunk


    Not written yet.

  15. Townsfolk

    Testimony-329

    Once per game in the day, publicly make a statement. If true, that night you learn one player's role, even if dead.


    Not written yet.

  16. Outsider

    Blindeye-329

    Any townsfolk abilities that interact with you at night are drunk from then till dusk.


    Not written yet.

  17. Outsider

    Media-329

    If the demon kills you, you gain a traveler's ability of your choice and choose your own alignment.


    Not written yet.

  18. Outsider

    Redtape-329

    If you are executed, half the players that would normally activate at night won’t wake up that night.


    Not written yet.

  19. Outsider

    Mourner-329

    If the survivor dies your good neighbors are drunk.


    Not written yet.

  20. Minion

    Copycat-329

    If you are already dead when the demon dies, you come back to life and become the demon while registering as dead


    Not written yet.

  21. Minion

    Dirtycop-329

    If you can convince a player to join the evil team of their own free will, tell the storyteller. They will become an evil townsfolk, while retaining their ability. You can convince up to three players. (-1 minion)


    Not written yet.

  22. Minion

    Accomplice-329

    Each night, choose two players. One of them will be poisoned until dusk. (+1 or +2 outsider)


    Not written yet.

  23. Minion

    Taunter-329

    Once per game at night, you may make the storyteller poisoned until dusk, you die that night in place of the demon killing.


    Not written yet.

  24. Demon

    Zodiackiller-329

    Each night* choose a player, the storyteller will show you two zodiac if you correctly guess the chosen players zodiac they die.


    Not written yet.

  25. Demon

    Jacktheripper-329

    Each night* you may choose a player, they die. You may or may not gain their ability. If you choose to not kill, the next night you are guaranteed their ability.


    Not written yet.

  26. Demon

    Happyfacekiller-329

    Each night* choose player, they die. Afterwards you will roll a dice, each number may correspond to a player. The chosen player will then become the demon and you will return to your previous role. If the number on the dice corresponds with a dead player remain the demon. If swapped you are then mad that you were ever the demon. If you state or elude to the fact that you were ever the demon you will immediately die:)


    Not written yet.

  27. Demon

    Axeman-329

    Each night* kill a player, they die. If a townsfolk selects you, the information they receive is of their own alignment.


    Not written yet.

  28. Fabled

    Angelofdeath-329

    If 50% or more of players are of evil alignment, the evil team votes only count if a player of the good alignment also votes.


    Not written yet.

  29. Loric

    Showercurtain-329

    An item is hidden in the room. If found, the player that finds it gets information that helps their current alignment.


    Not written yet.

  30. Loric

    911-329

    Once per game majority of the players can call upon the storyteller to ask how an event in the game transpired.


    Not written yet.

  31. Loric

    Paranoia-329

    Two demons, no minions. Players are not told if this is in play.


    Not written yet.

  32. Loric

    Stormcatcher-329

    Name a good character. If in play, they can only die by execution, but evil players learn which player it is


    Not written yet.

  33. Loric

    Spiritualist-329

    Dead players have votes. This ability no longer works once 50% of players are dead.


    Not written yet.

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