Townsfolk
Once per game, If both of your alive neighbors are of the same aliment, you may bring a player back to life.
Not written yet.
Townsfolk
Once per game, publicly tell your account of how you think the game is going. If majority of information is incorrect, you die.
Not written yet.
Townsfolk
The first time you die, you don’t. Publicly choose a player, that player is sober for the remainder of the game.
Not written yet.
Townsfolk
Each day visit the storyteller, they will give you a riddle. If you guess the answer to the riddle correctly before nominations you will receive a clue of who the evil team is. All minions know this role is in play.
Not written yet.
Townsfolk
When you die select a player at night, you learn how many times their alignment swapped.
Not written yet.
Townsfolk
While you are alive sherlock can not be killed (+Sherlock)
Not written yet.
Townsfolk
After three players are killed at night you learn an in play minion.
Not written yet.
Townsfolk
First night choose good character, if in play, each night you will wake up when they wake up
Not written yet.
Townsfolk
Each day* visit the storyteller, you learn one player that isn’t the demon, the storyteller may repeat players.
Not written yet.
Townsfolk
Once per game at night, choose a player, if they are evil they die. If you choose a player of good alignment they become drunk
Not written yet.
Townsfolk
Each night* choose a player you learn which signals from the storyteller that player received the previous night.
Not written yet.
Townsfolk
When only three players are alive, an evil player, even if dead can choose to swap their alignment, but will become drunk
Not written yet.
Townsfolk
Once per game in the day, publicly make a statement. If true, that night you learn one player's role, even if dead.
Not written yet.
Outsider
Any townsfolk abilities that interact with you at night are drunk from then till dusk.
Not written yet.
Outsider
If the demon kills you, you gain a traveler's ability of your choice and choose your own alignment.
Not written yet.
Outsider
If you are executed, half the players that would normally activate at night won’t wake up that night.
Not written yet.
Outsider
If the survivor dies your good neighbors are drunk.
Not written yet.
Minion
If you are already dead when the demon dies, you come back to life and become the demon while registering as dead
Not written yet.
Minion
If you can convince a player to join the evil team of their own free will, tell the storyteller. They will become an evil townsfolk, while retaining their ability. You can convince up to three players. (-1 minion)
Not written yet.
Minion
Each night, choose two players. One of them will be poisoned until dusk. (+1 or +2 outsider)
Not written yet.
Minion
Once per game at night, you may make the storyteller poisoned until dusk, you die that night in place of the demon killing.
Not written yet.
Demon
Each night* choose a player, the storyteller will show you two zodiac if you correctly guess the chosen players zodiac they die.
Not written yet.
Demon
Each night* you may choose a player, they die. You may or may not gain their ability. If you choose to not kill, the next night you are guaranteed their ability.
Not written yet.
Demon
Each night* choose player, they die. Afterwards you will roll a dice, each number may correspond to a player. The chosen player will then become the demon and you will return to your previous role. If the number on the dice corresponds with a dead player remain the demon. If swapped you are then mad that you were ever the demon. If you state or elude to the fact that you were ever the demon you will immediately die:)
Not written yet.
Demon
Each night* kill a player, they die. If a townsfolk selects you, the information they receive is of their own alignment.
Not written yet.
Fabled
If 50% or more of players are of evil alignment, the evil team votes only count if a player of the good alignment also votes.
Not written yet.
Loric
An item is hidden in the room. If found, the player that finds it gets information that helps their current alignment.
Not written yet.
Loric
Once per game majority of the players can call upon the storyteller to ask how an event in the game transpired.
Not written yet.
Loric
Two demons, no minions. Players are not told if this is in play.
Not written yet.
Loric
Name a good character. If in play, they can only die by execution, but evil players learn which player it is
Not written yet.
Loric
Dead players have votes. This ability no longer works once 50% of players are dead.
Not written yet.