Execution Confusion
Full Script
4
Notes
This script is designed around turning the typical game dynamic on its head. Kills during the night are entirely out of the hands of the evil team. It's during the day that evil must make their move, causing deaths, chaos, and execution confusion.
*Note: There is a Bootlegger on the script, with a custom rule: "If the Vizier is babysitting Lil' Monsta and chosen by the Slayer, they die." This is necessary for balancing, as the current jinx only allows the Vizier to die by execution when babysitting.
Characters
Total 30
Townsfolk
13
Chef
You start knowing how many pairs of evil players there are.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Farmer
When you die at night, an alive good player becomes a Farmer.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
4
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Snitch
Each Minion gets 3 bluffs.
Minion
5
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
1
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Traveller
5
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Butcher
Each day, after the 1st execution, you may nominate again.
Gunslinger
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Fabled
1
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Loric
1
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart