One Day More

Full Script
Robe
9
Notes
2025 World Cup Script Special rule: Signal Failure: There is a 24 hour delay impacting all characters with abilities that know or learn information. Notes: - Information is backwards looking to when the ability was used. For example, a Fortune Teller whose picks on night 2 include the Mutant, learns a 'No' on night 3 even if the Mutant has subsequently been Fang Gu jumped to. - Droisoning only affects the receiving of information. For example, a Sage who dies droisoned on night 3 still learns sober information on night 4; but a Sage who dies sober on night 3 and is droisoned on night 4 receives misinformation. Note: This means that if a Nightwatchman is droisoned the night after they use their ability, a player can learn the wrong person is the Nightwatchman. - The Djinn only affects character abilities containing "know" or "learn". It does not affect the evil team learning each other or the demon learning bluffs. The artist is also immune. Version 1.0.1: Removed Xaan.
Characters
Total 28
Townsfolk
13
Chef
You start knowing how many pairs of evil players there are.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Town Crier
Each night*, you learn if a Minion nominated today.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Outsider
4
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
4
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Demon
3
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Traveller
3
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Fabled
1
Djinn
Use the Djinn's special rule. All players know what it is.