Listen Up, Idiots
Teensyville
7
Notes
Hermit-Mutant Gimmick Script
A non-standard line-up, this script features 3 minions and two demons (really the minions are the second demon). Having Marionette and Baron is because the Fearmonger is extremely loud and I don't want town to solve outsider count immediately when a fearmonger doesn't go off - it could be an Imp/Marionette game.
The information town gets is useful for directing other information, but I didn't want it to be self solving. Most of the information has drawbacks - Drunk VI, Non Specific info from Shugenja, Cannibal droison, Snake Charmer might become demon, and ALL OF IT is bluffable by most players so that the Mutant/Hermit can bluff the info freely.
Fearmonger makes players wary of following noms and Baron worlds mean at least one additional person spreading lies out there.
The Imp allows for more control while the Lil Monsta allows for more worlds. No one gets bluffs and the fun part is knowing that good players typically won't make up bad info. That means Mutants and Hermits will probably try to have non-specific info and not directly push their worlds which hopefully the good team can play around. This is a very social script with information as a guide, not the solution.
Characters
Total 13
Townsfolk
6
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
2
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
3
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
2
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Savant Proposition Generator