Indigestion Brewing

Full Script
Mozart Is Lift Music
21
Notes
Trouble Brewing but spicy Washerwoman = Pixie Librarian = Balloonist Investigator = Noble Chef = Clockmaker Soldier = Sailor Fortune Teller = Snake Charmer Mayor = Cult Leader Monk = Innkeeper Slayer = Alsaahir Virgin = Night Watchman Undertaker = Cannibal Ravenkeeper = Farmer Empath = Tea Lady Recluse = Hermit Butler = Ogre Saint = Klutz Drunk = Puzzlemaster Baron = Xaan Poisoner = Cerenovus Spy = Wraith Scarlet Woman = Devil's Advocate Imp = Legion, Fang Gu or Lil Monsta
Characters
Total 27
Townsfolk
13
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Farmer
When you die at night, an alive good player becomes a Farmer.
Tea Lady
If both your alive neighbors are good, they can't die.
Outsider
4
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
4
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Demon
3
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Traveller
3
Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.