Have A Drink

Full Script
Mattie
1
Notes
The Poppy Grower's info is unaffected by the Vortox ability. Seek salvation through hydration. I made this script to showcase interesting interactions involving the Alchemist and Boffin characters, both of which induce a player having the ability of an opposing character. Recommended ruling: the Alchemist should still learn the correct character in Vortox games.
Characters
Total 32
Townsfolk
13
Chef
You start knowing how many pairs of evil players there are.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Highpriestess1 75 2-75
매일 밤, 이야기꾼이 당신이 가장 대화를 나눠야 한다고 생각하는 참가자가 누구인지 알게 됩니다.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Flowergirl
Each night*, you learn if a Demon voted today.
Oracle
Each night*, you learn how many dead players are evil.
Huntsman1-75
게임당 한 번, 밤에 살아있는 플레이어를 1명 선택합니다. 아가씨를 선택하면 아가씨는 참가하지 않은 주민 캐릭터가 됩니다. [+ 아가씨]
Fisherman1 75 4-75
게임당 한 번, 낮에 이야기꾼을 방문해 당신의 진영의 승리에 도움이 되는 조언을 들을 수 있습니다.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Farmer1 75 2-75
당신이 밤에 죽으면, 살아있는 선한 참가자가 농부가 됩니다.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Sweetheart
When you die, 1 player is drunk from now on.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
4
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Scarletwoman1-75
만약 살아있는 플레이어가 5명 이상이라면, 악마가 죽으면 당신은 악마가 됩니다. 여행자는 세지 않습니다.
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
4
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fanggu1 75 3-75
매일 밤*, 플레이어 1명을 선택합니다: 그는 사망합니다. 이 능력으로 사망한 첫 외지인만이 악한 팡 구가 되고 당신이 대신 사망합니다. [외지인 +1명]
Traveller
5
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Scapegoat1 75 3-75
당신의 팀 소속 플레이어 1명이 처형당하면, 당신이 대신 처형당할 수도 있습니다.
Fabled
1
Djinn
Use the Djinn's special rule. All players know what it is.
Loric
1
Bootlegger
This script has homebrew characters or rules.