Ye Olde Tapestries - What in Oblivion?

Full Script
R.Barden
0
Notes
This script is somewhat of a passion project that has changed and evolved over the last few years. The roles on this script are all related to the Daedric princes from the Elder Scrolls universe, some are quite obvious like the Widow being Mephala the web spinner, others associated with the BotC role that made the most logical sense. There is also an RPG factor that can be added: using the Zenomancer to give out quests, though this is purely optional. As it's quite long, below is the full list that explains the choices. Azura - Empath: viewed as somewhat of a "good" Daedra, she cares about her followers, but can be merciless if spurned, seen to be "cruel but wise". Boethia - Cult Leader + Assassin: Cult of Boethia, Daedric Prince of assassination. Clavicus Vile - Gambler + Wizard: Prince of Trickery and Bargains, I encourage all reckless wishes to have a severe cost, wording should be thought out when making a wish. Hermaeus Mora - Librarian + Widow: Apocrypha, his Daedric plane of Oblivion, is an endless library. He is the eye-who-sees-all. Hell's Librarian - Apocrypha. Hircine - Lycanthrope + Slayer: he is the master of beasts and the father of Manbeasts, a.k.a the "Lord of the Hunt". Ithelia - Pit-Hag: she supposedly had the ability to change fates and shape a destiny. Jyggalag - Alsaahir: he represents logical order and deduction. Malacath - Mutant + Ogre: Held in reverence by the Orcs, creator of monsters; he represents the spurned and the ostracised. Mehrunes Dagon - Pit-Hag + Assassin: he is the lord of change, his artifact (Mehrunes' Razor) has the power to instantly kill anything. Mephala - Widow: she is the "Webspinner". Meridia - Fortune Teller + Slayer: she seeks to find and eliminate the undead from existence. Molag Bal - Al-Hadikhia + Po: the Daedric prince of domination, the more souls he can harvest the better. Namira - Shabaoloth + Cannibal: Daedric Prince of hunger and the lady of decay. Nocturnal - Ravenkeeper + Gambler + Acrobat: the raven is featured on her emblem and any depictions of her show her alongside ravens and crows. She is also known as Lady Luck. Beggar - Patron of Beggars. Peryite - Poisoner: the Daedric Lord of pestilence and the plague. Sanguine - Drunk + Courtier: Lord of Revelry, depicted as a man with a bottle in hand and a woman under his thumb. Sheogorath - Lunatic + Mutant: his sphere is that of madness and creativity. Cacklejack - Sheogorath's Wabbajack. Vaermina - Dreamer: Weaver of Dreams.
Characters
Total 31
Townsfolk
13
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Dreamer1-75
매일 밤, 본인을 제외하고 플레이어를 1명 선택합니다. 그리고 선한 캐릭터와 악한 캐릭터를 각 1개씩 알게 됩니다. 그중 1개가 해당 플레이어의 캐릭터입니다.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
4
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
5
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Demon
3
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Traveller
2
Cacklejack
Each day, choose a player: a different player changes character tonight.
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Fabled
3
Spirit of Ivory
There can't be more than 1 extra evil player.
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Hell's Librarian
Something bad might happen to whoever talks when the Storyteller has asked for silence.
Loric
1
Zenomancer
One or more players each have a goal. When achieved, that player learns a piece of true info.