Hydrogen Bomb of Instant AIDS
Full Script
2
Notes
If the Plague Doctor dies, that night, everybody alive gains the same Minion ability, until dusk.
(Optional) If there are 5 or more players alive & the Demon dies, only one player with the Scarlet Woman ability will become the Demon.
If a good player with the Scarlet Woman ability becomes the Demon, they become evil.
If the Plague Doctor dies, each player who gets the Boffin ability might give the Demon a different good character's ability (not necessarily out of play). They only learn the ability that they themselves gave to the Demon.
Legion might gain the Boffin ability. If so, one member of Legion learns what the ability is, and who has it. I humbly beg of you, please just give them Alchemist! (Boffin/Drunk jinx does not apply if in a Legion world.)
If the Slayer shoots themselves, they might register as the Demon.
pd dying here causes all hell to break loose as everything burns in a crazed ball of flames and nuclear irradiation
scarlet woman is intended to be "if the demon dies, ANY sw become demon", but as written, it's "if the demon dies, ALL sw become demon". the homebrew rule that clarifies that is optional here because a lot of people said they found that interaction silly
boffin is mainly here to let legion gain the alchemist ability to gain a minion ability to be able to actually somewhat bluff a pd death world. you could probably use this to give legion-boffin other roles but i'd really like to ask that you don't <3
deus ex fiasco is mainly present because STs will probably have a hard time parsing through the many conflicting wizard wishes, as well as if you're insane enough to go hermit + pd and deal with two of these things running around. also the inevitable timeline where pd created pithags just start printing out plague doctors for no good reason
hermit is completely awful here i'm sorry
barista cacklejack apprentice are here because funny. if bone collector collects someone who had a pd-made ability when they died, they gain it back when collected
when running this you're totally welcome to throw in whatever townsfolk or minions or characters or extra rules or homebrews you think would be fun here. (if you make a variant off of this script pls credit me and tell me cuz i wanna see)
Characters
Total 33
Townsfolk
14
Investigator1 75 3-75
참가자 2명 중 1명이 특정 하수인이라는 걸 알고 시작합니다.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Dreamer1-75
매일 밤, 본인을 제외하고 플레이어를 1명 선택합니다. 그리고 선한 캐릭터와 악한 캐릭터를 각 1개씩 알게 됩니다. 그중 1개가 해당 플레이어의 캐릭터입니다.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Atheist1 75 2-75
이야기꾼은 게임 규칙을 깰 수 있고, 만약 이야기꾼을 처형하면 선한 진영이 승리합니다. 이 능력은 당신이 죽어도 유지됩니다. [악한 캐릭터 없음]
Outsider
5
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Tinker
You might die at any time.
Recluse1-75
당신은 하수인이나 악마로 보일 수도 있습니다. 이 능력은 당신이 죽어도 유지됩니다.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Minion
6
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Scarletwoman1-75
만약 살아있는 플레이어가 5명 이상이라면, 악마가 죽으면 당신은 악마가 됩니다. 여행자는 세지 않습니다.
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
2
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Traveller
4
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Cacklejack
Each day, choose a player: a different player changes character tonight.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Fabled
1
Deus ex Fiasco
At least once per game, the Storyteller will make a mistake, correct it, and publicly admit to it.
Loric
1
Bootlegger
This script has homebrew characters or rules.
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