Natural 20

Full Script
Hodge
0
Notes
If the Kazali and a poppygrower are both in play, the Kazali only chooses the minion types. The Storyteller chooses the players; and minions and demons do not learn each other. This script is focused on risk vs. reward (roll a 20, or roll a 1). It's very difficult to hoard information, Cerenovus and Psychopath accelerate kills, Ojos can (and probably will) target your information gatherers, and Pukka/Poisoner mess with information. So players perhaps need to be a bit more 'public'. Townsfolk: Many one-shot abilities, combining risk and reward with timing. Outsiders: Disruptive, generally quiet providing double claims, droison and a loss condition Minions: Mostly loud, active disruption through madness, poison, death and protection Demons: All have different playstyles/rhythms and provide different threats (Pukka misinformation, Kazali picks their dream team and effectively gives minions bluffs, Imp is an escape route, and Ojo can target powerful roles) Essentially Natural 20 is designed to focus a bit more on timing than information. Town are powerful with agency, without being info heavy. HOW TO RUN NOTES: I would recommend always running the optional poppygrower rule (so poison can switch the poppygrower off) Standard Hatter over Chaos Hatter (Chaos is a bit too evil friendly in most setups)
Characters
Total 31
Townsfolk
13
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Undertaker
Each night*, you learn which character died by execution today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Professor1-75
게임당 한 번, 밤*에 죽은 플레이어를 선택할 수 있습니다. 해당 플레이어가 주민이라면 부활합니다.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Fool1-75
처음으로 죽게 될 때, 죽지 않습니다.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
4
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate1 75 3-75
매일 밤, 어제와 다른 살아있는 플레이어를 1명 선택합니다. 해당 플레이어는 내일 처형되더라도 죽지 않습니다.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Psychopath1 75 2-75
매일 낮, 지명 전에 공개적으로 참가자를 1명 선택할 수 있습니다. 해당 참가자는 죽습니다. 처형되면, 당신은 지명자와 가위바위보를 해서 졌을 때만 죽습니다.
Demon
4
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Traveller
5
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Cacklejack
Each day, choose a player: a different player changes character tonight.
Matron
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Loric
1
Bootlegger
This script has homebrew characters or rules.