Tightly Knit

Full Script
McGiggles
13
Notes
Good and evil ties are forged with roles that create relationships. Kazali, Lord of Typhon, and Marionette create voting patterns among friends and neighbors. Lil' Monta and Typhon both produce an extra minion, while Typhon and Kazali create arbitrary outsider counts. Many confirmation roles are easily bluffable by evil. A Widow can poison a Farmer and claim to have caught it when the Farmer dies. Evil can claim Nightwatchman confirmation or back into Pixie. Roles like High Priestess, Cannibal, and Librarian foster trust between players. General and Savant can inform Town of unique setups from this trio of demons. Town needs to balance gaining information with the threat of Evil voting majority. In dire circumstances, a Mayor bounce or Slayer shot can turn the tides.
Characters
Total 30
Townsfolk
13
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Farmer
When you die at night, an alive good player becomes a Farmer.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
4
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
5
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
3
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Traveller
5
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.