Snakes & Bishop
Full Script
3
Notes
The bishop is always in play and is secretly assigned to a player, in addition to their own character.
Bootlegger: The bishop is always in play and is secretly assigned to a player, in addition to their own character.
Warning: This script does not run well at player count 7-9. It runs better when at least 2 minions are in play.
The bishop follows the alignment of the player it is assigned to. This allows the player to attempt to deduce who is good and bad, based on the nominations made by the storyteller.
The bishop's ability is never out of play, but can be deactivated through death, not exile. As an ST, you may use the bishop ability to back any player (real or false) claiming they preached the vizier by nominating the vizier, or simply nominate the saint.
Come up with good amnesiac abilities that may help the good team with the possible evil win cons. Perhaps the vizier can only trigger if at least half of alive good players voted, the amnesiac allows the preacher to act twice, once per game, each night they choose someone and learn the closest outsider character, etc.
The Al-Had can bring back to life the dead player with the bishop ability.
The vizier interactions interestingly with saint and the preacher.
Al-Had and the Moonchild also has an interesting dynamic.
Removed pixie and added the librarian. This should help the outsiders with some backup, if it is needed.
Replaced moonchild with klutz. As usual, moonchild was more of a townsfolk than an outsider in this script.
New vizier and preacher jinx.
Added bootlegger rule.
Added sentinel to fix loud minion revealing no outsider mod.
Removed saint, rough with Vizier.
Removed virgin, essentially useless. Replaced with huntsman.
Removed widow and undertaker. Replaced with cannibal.
Sentinel was a mistake. Outsiders are quiet/hidden enough that obfuscation isn't trivial.
Characters
Total 24
Townsfolk
13
Knight
You start knowing 2 players that are not the Demon.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Highpriestess1 75 2-75
매일 밤, 이야기꾼이 당신이 가장 대화를 나눠야 한다고 생각하는 참가자가 누구인지 알게 됩니다.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Huntsman1-75
게임당 한 번, 밤에 살아있는 플레이어를 1명 선택합니다. 아가씨를 선택하면 아가씨는 참가하지 않은 주민 캐릭터가 됩니다. [+ 아가씨]
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Farmer1 75 2-75
당신이 밤에 죽으면, 살아있는 선한 참가자가 농부가 됩니다.
Outsider
4
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
4
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
1
Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Traveller
1
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Loric
1
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart
Savant Proposition Generator