Skadoosh.
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Summoner-Lunatic Optional Rule; The Lunatic might think they are a Townsfolk. If they survive until night 3, they believe they become the Demon
Version 3.0.0
"Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present"
This is the version of the same script without the denial custom loric.
This solo Po script is designed to highlight a puzzle around when the Demon does or does not kill, was it by choice to charge or were the caught out in some way yet to be known.
The Townsfolk start off with some confirmatory information but the pesky Summoner and Poisoner means that threads might need to be pulled on this later. I particularly like the interactions with the Investigator, Steward and Pixie where they will need to do some searching to see if they can trust their information.
The good team best be quick because a charged Po can deal quick damage to the town before information roles can gather. However they will need to avoid the Farmer/Mayor and guise of the Exorcist.
This version also comes with recommended travellers, I particularly like Gnome and Bone Collector as both have great utility for both alignments. I am also in favour of the ruling where an alive bone collector can chose a dead Summoner on N3 to allow for the Summoner to create a demon. Cacklejack in place has the utility for either alignment particularly when evil it can change a spent Summoner, Assassin or Evil Goon into other minions or evil townsfolk and any number of good roles can help town via a good Cacklejack. Beggar and Barista are less tested but I am interested in how they interact with both sides.
The bootlegger rule is optional but I like their utility in both direction, A summoner is more incentivised than usual to go a talk to their summoned demon to avoid them outing as a possible lunatic and keeps an acutal lunatic hidden and playing like an outsider for a few days.
And remember "One often meets their destiny on the road they take to avoid it"
Characters
Total 30
Townsfolk
13
Steward
You start knowing 1 good player.
Investigator1 75 3-75
참가자 2명 중 1명이 특정 하수인이라는 걸 알고 시작합니다.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Exorcist1 75 2-75
매일 밤*, 어제와 다른 참가자를 1명 선택합니다. 악마를 선택한 경우, 악마는 오늘 밤 깨어나지 않으며 당신이 누구인지 알게 됩니다.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Farmer1 75 2-75
당신이 밤에 죽으면, 살아있는 선한 참가자가 농부가 됩니다.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
5
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Tinker
You might die at any time.
Recluse1-75
당신은 하수인이나 악마로 보일 수도 있습니다. 이 능력은 당신이 죽어도 유지됩니다.
Minion
5
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Scarletwoman1-75
만약 살아있는 플레이어가 5명 이상이라면, 악마가 죽으면 당신은 악마가 됩니다. 여행자는 세지 않습니다.
Demon
1
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Traveller
5
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Cacklejack
Each day, choose a player: a different player changes character tonight.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Loric
1
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart