Post-Coma Whiplash
Full Script
0
Notes
Night 1 is directly followed by Night 2, which is directly followed by Night 3. Days 1 and 2 are skipped entirely.
Each night, instead of during the day, the Savant learns 2 things: 1 is true & 1 is false.
The Artist and Fisherman may choose to use their ability at night.
Once a day, the General may privately ask for info from the Storyteller.
On Night 3, if the Snake Charmer charms a Minion, the Minion swaps characters and alignments & is then poisoned.
Don't you hate it when you take a pleasant nap, only to wake up to a world on fire? A Riot script, except Riot Day happens to be Day 1.
Wraith is mainly here so Evil can kind of properly coordinate together. General's intent here is to act as a rudimentary "feeler" for Evil's impact during the night. Grandmother and Soldier are here because their jinxes complicate quite a bit. Artist/Fisherman act in the night simply because of timeliness concerns.
Please leave ample time for whispers and free-form discussion before nominations happen- there's a LOT of information that needs to be outed!
Characters
Total 25
Townsfolk
13
Chef
You start knowing how many pairs of evil players there are.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fisherman1 75 4-75
게임당 한 번, 낮에 이야기꾼을 방문해 당신의 진영의 승리에 도움이 되는 조언을 들을 수 있습니다.
Soldier
You are safe from the Demon.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
4
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse1-75
당신은 하수인이나 악마로 보일 수도 있습니다. 이 능력은 당신이 죽어도 유지됩니다.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Snitch
Each Minion gets 3 bluffs.
Minion
5
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Demon
1
Riot
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.
Fabled
1
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Loric
1
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart