Kill your darlings
Full Script
0
Notes
The optional poppygrower rule is always in effect: If the Poppy Grower becomes drunk, poisoned, or leaves play, Minions & Demons learn who each other are that night.
Single demon Vigor script.
Townsfolk have generally quite powerful roles, balanced with a powerful suite of potential minions.
Outsiders are all silent (at least at the start), Lunatic thinks they are a demon and's presence makes the demon doubt themselves. Drunk doesn't know, Mutant can't say, and Hatter doesn't want to be killed. Recluse can be loud, but if a Vigor kills them they may register as a minion an poison a townsfolk neighbour.
Good mix of minions for different starting abilities, a range o choice for hatter swaps, and gives a pit hag the chance to make town good-minions for the Vigor to kill.
Bootlegger is present to enforce the optional poppygrower role (allowing vigor poisoning to end the poppygrower effect.
Spirit of Ivory is present to stop Mez cycling turning lots of players evil.
Characters
Total 27
Townsfolk
13
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Oracle
Each night*, you learn how many dead players are evil.
Undertaker
Each night*, you learn which character died by execution today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
5
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse1-75
당신은 하수인이나 악마로 보일 수도 있습니다. 이 능력은 당신이 죽어도 유지됩니다.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
6
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
1
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fabled
1
Spirit of Ivory
There can't be more than 1 extra evil player.
Loric
1
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart