To Talk of Many Things
Full Script
4
Notes
Yaggababble is the core focus of this script, with Lunatic & Mezepheles further playing at the idea of specific statements being important to players. Vizier & Psychopath give the evil team control of kills. Poppy Grower makes it difficult for minions to use those public abilities.
Newest Updates: - Replaced Noble with Steward for more direct info, that becomes a bit more interesting with Mez/Summoner. - Replaced Fool with Virgin because it creates the same confirmation puzzle I was looking for, but with a bit better game balance.
Updates: - Replaced Philosopher with Savant because the Philosopher always picked Poppy Grower. - Replaced Empath with Fool because there is too much outed evil. - Replaced Magician with Poppy Grower. I'm still not sure on this swap, I think both work. I think Poppy Grower tends to lead to more fun games. - Replaced Washerwoman with Noble. The original goal was to create a summon confirmation, but town was too strong.
Characters
Total 25
Townsfolk
13
Steward
You start knowing 1 good player.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Huntsman1-75
게임당 한 번, 밤에 살아있는 플레이어를 1명 선택합니다. 아가씨를 선택하면 아가씨는 참가하지 않은 주민 캐릭터가 됩니다. [+ 아가씨]
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Tinker
You might die at any time.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
5
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Psychopath1 75 2-75
매일 낮, 지명 전에 공개적으로 참가자를 1명 선택할 수 있습니다. 해당 참가자는 죽습니다. 처형되면, 당신은 지명자와 가위바위보를 해서 졌을 때만 죽습니다.
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Demon
3
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.