Spectres & Violets

Full Script
Schnauzer
0
Notes
Sects & Violets with a Wraith! For if you want the info-overload and alignment-swapping chaos of S&V but fancy a mini switch-up. Three substitutions from the real S&V: The Wraith works really well here! The other three minions are all choosy minions who have a habit of accidentally getting under each other's feet, so giving the S&V suite a "team captain" can be really useful. The Wraith has a lot of crossover with the Evil Twin in terms of game-feel: they're both minions who might be outed as evil by a single good player, and who find it comparatively easy to go "off-bluff" in larger games. Wraith goes great with Fang Gu and Snake Charmer, too, as it can get its new evil team up to speed during the night phase, and it makes the usually-notoriously-difficult Dreamer bluff a little more viable. Wraith has "the Evil Twin problem" but worse in a Clockmaker game, as a spotted Wraith narrows the demon down to 2 seats rather than 4. Shugenja is similarly powerful, but should be less swingy for the evil team (and particularly for Vigormortes). No huge benefit for this one, just a sidegrade! Barber is technically the better fit as it has an on-paper synergy with the Pit-Hag, but I think the Hatter is fun too and it's a fairly harmless mix-up. You can use B3 tokens as substitutes, or it'll only take a second to grab tokens from the Carousel.
Characters
Total 30
Townsfolk
13
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Dreamer1-75
매일 밤, 본인을 제외하고 플레이어를 1명 선택합니다. 그리고 선한 캐릭터와 악한 캐릭터를 각 1개씩 알게 됩니다. 그중 1개가 해당 플레이어의 캐릭터입니다.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Flowergirl
Each night*, you learn if a Demon voted today.
Town Crier
Each night*, you learn if a Minion nominated today.
Oracle
Each night*, you learn how many dead players are evil.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Outsider
4
Mutant
If you are “mad” about being an Outsider, you might be executed.
Sweetheart
When you die, 1 player is drunk from now on.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Minion
4
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Demon
4
Fanggu1 75 3-75
매일 밤*, 플레이어 1명을 선택합니다: 그는 사망합니다. 이 능력으로 사망한 첫 외지인만이 악한 팡 구가 되고 당신이 대신 사망합니다. [외지인 +1명]
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Traveller
5
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Butcher
Each day, after the 1st execution, you may nominate again.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Deviant1 75 3-75
오늘 웃음을 선사했다면, 추방으로 사망할 수 없습니다.