Five Stages of Grief
Full Script
5
Notes
If a Poppygrower is in play, the Widow chooses a character to poison. When the Poppygrower dies, the Widow sees the grim, and if no player was chosen, the Widow chooses again.
If the Vigormortis attacks itself & a Scarlet Woman becomes the new Vigormortis, one of the original Vigormortis Townsfolk neighbors is poisoned.
If the most recently killed executee is the drunk Village Idiot, the Cannibal's Village Idiot ability is drunk.
If the Knight has their ability, the players they have seen cannot become the Demon.
V1.7: Due to speed of script, removed the Puzzlemaster in favor of Recluse.
V1.6: Several bootleggers added to the script as well as some quality of life changes for the townsfolk to provide more variety and a unique take.
V1.5: Changed out Imp for Vigor to synergize with Psychopath Lil' Monsta (it's very loud when a Psychopath dies due to Lil' Monsta. This solves that since there's no alternate world of Alchemist where the evil team might kill the Alchemist Psychopath.
V1.4: Removed Drunk and Snake Charmer for Oracle and Puzzlemaster. Synergizes better with the script. Becoming less of a fan of Drunk with Cannibal. Oracle helps confirm Cannibal info. Custom Jinxes added
Play Notes: Drunk VI status carries over to the Cannibal if they are executed. If Philo goes VI, they can become the drunk VI if other VI in play. Recommend a Sentinel at 7, 10, & 13 players, but not required.
Widow/Poppygrower jinx: N1 choose a role on script to droison. When poppy ability leaves play (cannibal, pixie included), Widow sees grim and if no one was successfully poisoned n1, choose now.
Damsel/Widow jinx: hate jinxed - both cannot be in play.
Minions represent the five stages of grief:
Denial (Cerenovous)
Anger (Psychopath)
Bargaining (Marionette)
Depression (Widow)
Acceptance (Scarlet Woman)
The script is a thematically focused collection of roles. Minions being the primary focus, the townsfolk are balanced around separating out roles and all outsider influence comes from town. The claim space is also narrow, with Drunk, Cerenovous, Snake Charmer, Damsel, Mutant, and Pixie all creating double claims. Or maybe it's just a bunch of minions claiming Village Idiot. Hopefully the dreamer can clear up some of this.
Characters
Total 31
Townsfolk
13
Knight
You start knowing 2 players that are not the Demon.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Highpriestess1 75 2-75
매일 밤, 이야기꾼이 당신이 가장 대화를 나눠야 한다고 생각하는 참가자가 누구인지 알게 됩니다.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Dreamer1-75
매일 밤, 본인을 제외하고 플레이어를 1명 선택합니다. 그리고 선한 캐릭터와 악한 캐릭터를 각 1개씩 알게 됩니다. 그중 1개가 해당 플레이어의 캐릭터입니다.
Oracle
Each night*, you learn how many dead players are evil.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Fisherman1 75 4-75
게임당 한 번, 낮에 이야기꾼을 방문해 당신의 진영의 승리에 도움이 되는 조언을 들을 수 있습니다.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4
Recluse1-75
당신은 하수인이나 악마로 보일 수도 있습니다. 이 능력은 당신이 죽어도 유지됩니다.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
5
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Psychopath1 75 2-75
매일 낮, 지명 전에 공개적으로 참가자를 1명 선택할 수 있습니다. 해당 참가자는 죽습니다. 처형되면, 당신은 지명자와 가위바위보를 해서 졌을 때만 죽습니다.
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarletwoman1-75
만약 살아있는 플레이어가 5명 이상이라면, 악마가 죽으면 당신은 악마가 됩니다. 여행자는 세지 않습니다.
Demon
3
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Traveller
5
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Butcher
Each day, after the 1st execution, you may nominate again.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Loric
1
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart