Church of Spies

Full Script
Andrew Nathenson
13
Characters
Total 24
Townsfolk
13
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Steward
You start knowing 1 good player.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Undertaker
Each night*, you learn which character died by execution today.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
4
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Saint
If you die by execution, your team loses.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
4
Baron
There are extra Outsiders in play. [+2 Outsiders]
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Demon
3
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.