Teensy Torism
Full Script
4
Notes
[Version 1.1.1 - Added Notes]
Apparently people are playing this script outside of my BOTC group, which is quite funny. If you do wish to actually play this script, some information is below
Let players know this game is not a serious one. You're playing Werewolf 0.5 here, this isn't typical Clocktower.
Put one of either Duchess, Zenomancer or Doomsayer in the game. You can choose none of them, but this leaves neither team with any information outside of the only execution.
Inform all players that a Barber swap must happen instantly if they wish to swap players. If a player doesn't respond in time, no swap will occur.
Characters
Total 11
Townsfolk
5
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Tea Lady
If both your alive neighbors are good, they can't die.
Fool1-75
처음으로 죽게 될 때, 죽지 않습니다.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
2
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
2
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Demon
1
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Loric
1
Tor
Players don't know their character or alignment. They learn them when they die.
Pukka Night Flowchart
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