Can You Be Sober?Can You be Healthy?
Full Script
0
Characters
Total 29
Townsfolk
13
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Exorcist1 75 2-75
매일 밤*, 어제와 다른 참가자를 1명 선택합니다. 악마를 선택한 경우, 악마는 오늘 밤 깨어나지 않으며 당신이 누구인지 알게 됩니다.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Huntsman1-75
게임당 한 번, 밤에 살아있는 플레이어를 1명 선택합니다. 아가씨를 선택하면 아가씨는 참가하지 않은 주민 캐릭터가 됩니다. [+ 아가씨]
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Tea Lady
If both your alive neighbors are good, they can't die.
Outsider
4
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Sweetheart
When you die, 1 player is drunk from now on.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
5
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
4
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Fabled
2
Duchess
Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.
Hell's Librarian
Something bad might happen to whoever talks when the Storyteller has asked for silence.
Loric
1
Storm Catcher
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
Pukka Night Flowchart
Savant Proposition Generator