The Ones You Least Expect

Full Script
Taylor & Viva La Sam
20
Notes
Like most Summoner scripts, we've included several different reasons for there to be no deaths on night 2, or extra deaths in general. Yaggababble, Po, and Ojo all fit this mold. Ojo has the bonus of, in a Summoner game, a newly made Demon won't accidentally kill a Minion. No Dashii trades extra deaths for extra poisoning. Town has a lot of strong info available, but needs to be careful about relying on it all game. A Steward and Shugenja's info can be negated after the Summoner acts. But a Philosopher, Artist, and Seamstress are incentivized to hold on to their abilities until past night 3. A Pixie can also help get info later in the game that would normally only be received at the start of the game. We've also included recommended Travelers as I wanted to think about what Travelers are good in a game where they won't ever learn a Demon if they join before the third night in a Summoner game. I came up with exactly five Travelers that I think, if evil, can be useful to evil without ever knowing who is evil: Barista, Beggar, Bishop, Harlot, Scapegoat. Barista, Bishop, and Scapegoat are all inherently useful for evil via Storyteller decisions. Beggar and Harlot can learn alignments and then either not out an evil player if learned, or paint a good player as evil.
Characters
Total 30
Townsfolk
13
Steward
You start knowing 1 good player.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Town Crier
Each night*, you learn if a Minion nominated today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Soldier
You are safe from the Demon.
Outsider
4
Sweetheart
When you die, 1 player is drunk from now on.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
4
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
4
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Traveller
5
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Scapegoat
If a player of your alignment is executed, you might be executed instead.