Once in a Blue Moon
Full Script
11
Notes
https://botc.1nv.is/wiki/Once_in_a_Blue_Moon Page at BotC Wiki (ru)
Some Mathematician & Magician jinxes were removed
Lunatic is often kept in the dark for a while because of fake Marionette, Magician, and Lycanthrope redirecting kills. When found out, can keep Goon good or be fed to Lycan.
Lycanthrope is scared of Pukka: Lycan kills hide Pukka poison and Scarlet Woman catching Pukka, and Pukka attacking Lycan causes a night with 2 deaths.
Mathematician detects: Recluse / Spy / Faux Paw misregistration, Lycanthrope stopping a demon kill, Goon, Sweetheart, Pukka, Poisoner, and Magician + Spy jinx.
Spy execution may trigger Godfather.
Aside from Choirboy itself, King is also protected by Lycanthrope denying demon kills, and Magician breaking the communication of King's identity from demon to Godfather or Choirboy's identity from Spy to demon.
All Townsfolk except Magician are excellent Marionettes.
Marionette and Faux Paw-ed character can turn Goon evil.
3 / 5 minions start already knowing a bluff in Magician games.
Sketchy good players / minion fallbacks: Magician, Choirboy, Goon, Lunatic, Sweetheart
Characters
Total 30
Townsfolk
13
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Outsider
5
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Sweetheart
When you die, 1 player is drunk from now on.
Minion
5
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
2
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Traveller
5
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Savant Proposition Generator