Sisyphus Happy
Full Script
13
Notes
Wanted to replace cult leader with Alsaahir, also felt like wanted to move on from harpy and increase evil's power level a bit, so switched harpy for mez now that extra evil slot is fully open. Finally removed juggler for Virgin so there would be no jinxes which pleases me.
Ideally still run with a house rule to let poppygrower effect leave play after a cannibal eats or if PG dies poisoned.
Characters
Total 26
Townsfolk
13
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Town Crier
Each night*, you learn if a Minion nominated today.
Oracle
Each night*, you learn how many dead players are evil.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Outsider
4
Snitch
Each Minion gets 3 bluffs.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
4
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
4
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Fabled
1
Djinn
Use the Djinn's special rule. All players know what it is.
Savant Proposition Generator