Red Stained Dawn

Full Script
poliwhirl555
0
Notes
A multi-death script with enough killing power, especially in the evil team, to make every morning a true Red Stained Dawn. Not quite designed for lower player counts, can lead to short swingy games at 7, from limited experience. Key Interaction When the Ojo misses, it can cause multiple deaths since the storyteller chooses the kills. This is core for this script, and if a Ojo chooses to miss on purpose, you should probably give them multiple kills, although not optimal ones. The existence of Lil' Monsta on the script, with it's +1 Minion, also allows the Psychopath to co-exist alongside the more quiet minions in the suite, as even in a 1 minion game, there is the possibility of a second, quiet LM minion out there. It also creates an interesting game of chicken between townsfolk and the Psychopath, where an execution on them could be wasted, but could be game ending should they be holding the LM. Lycanthrope, Solider and the revival package help slow down or even reverse the pace of deaths, and the Magician trips up the evil team a little bit, while allowing them to still use their killing abilities without fear as compared to the Poppy Grower. Interesting Boffin abilities include: - The Lycanthrope, which can allow the LM or Ojo to choose their kills and bypass the finickiness of their ability, or for the Shabbaloth to stop the storyteller from regurgitating (by choosing alive players each night and killing someone else) - The Innkeeper, which can be a source of slightly unreliable poisoning - The Philosopher, another source of targeted disruption, by role this time - The Gossip, which allots an extra kill to the demon, but uncontrolled that might give away info the good team - The Bounty Hunter, an extra evil that you might have to go work to find if the first ping isn't them - The Snitch, which can allow you to give the minions free bluffs at the cost of a minion slot (probably most likely to be used with LM) Potential Future Changes - Bounty Hunter might not be worth the trouble, and the extra evil can make it weaker than the Investigator at times, especially since it can be disrupted by the Lycanthrope's faux paw, although the low poisoning makes it much more consistent than on other scripts. - Professor, Philosopher and Cannibal can end up in crazy revival loops, which can be a problem, but requires high coordination and no evil disruption used on it. Need more testing to see if it ends up being an issue. - Lunatic could potentially be an outsider slot used for something else, as following kills can be a bit of a trick, especially for the Ojo who just has to guess the character the Lunatic Ojo picked (since you learn "who" they chose, rather than "what", although that could be an extra source of information for the Demon too)
Characters
Total 25
Townsfolk
13
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Professor1-75
게임당 한 번, 밤*에 죽은 플레이어를 선택할 수 있습니다. 해당 플레이어가 주민이라면 부활합니다.
Soldier
You are safe from the Demon.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Magician1 75 2-75
악마는 당신이 하수인이라고 생각합니다. 하수인은 당신이 악마라고 생각합니다.
Outsider
4
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Snitch
Each Minion gets 3 bluffs.
Minion
5
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Psychopath1 75 2-75
매일 낮, 지명 전에 공개적으로 참가자를 1명 선택할 수 있습니다. 해당 참가자는 죽습니다. 처형되면, 당신은 지명자와 가위바위보를 해서 졌을 때만 죽습니다.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
3
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.