The Phlox Panopticon

Full Script
Delta
7
Notes
If the Bounty Hunter is drunk or poisoned on their 1st night, no evil Townsfolk is created. They have your heart spun in chains of vine, your cage has become a flowery shrine. You think that they must hear, so you stay in fear. You think that they must see, and so you can never be free. Their blossoming presence exists everywhere, you can never push past the growing despair. But these golden walls are false, the key to the door lying within your thoughts. Awaken to what holds you within this jail, a paranoia that can be dispelled is the veil. You are free to leave, if you choose to believe. Set this Phlox Panopticon ablaze with your wrath. The Phlox Panopticon is a script built around the Wraith, utilizing many interactions that make it a powerful playmaker, aiming to make it a terrifying Minion compared to other scripts. Knowing exactly what your Fearmonger, Harpy, and Witch are doing allow for powerful coordination: all without needing to conspire in daylight. The Good team has powerful abilities and information, allowing them to easily corner an evil team: but they must be careful. Thanks to the Wraith and other Minions, a convenient push might be too good to be true… Evil has plenty of tools at their disposal to sow doubt and confusion through powerful Minion abilities, and Demons which cause good to reassess what they need to discover in order to find who they must execute. But they must coordinate: an evil team not on the same page will find themselves easily picked off by a cunning good team. This is the first draft and only 1 game has been played, but my players found it that fun I wanted to immediately share… so I waited as long as I could for my friend to produce the associated artwork! (she did a great job!) FABLED; Sentinel This Bootlegger just makes it more fun for a Drunk or Poisoned Bounty Hunter, as creating an evil Townsfolk but having dysfunctional info just sucks very hard. This would tick up the math number as well. Good wins ties on Fearmonger nominating & executing a Lleech host, as per Goblin/Lil Monsta precedent.
Characters
Total 32
Townsfolk
13
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Town Crier
Each night*, you learn if a Minion nominated today.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Fisherman1 75 4-75
게임당 한 번, 낮에 이야기꾼을 방문해 당신의 진영의 승리에 도움이 되는 조언을 들을 수 있습니다.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Farmer1 75 2-75
당신이 밤에 죽으면, 살아있는 선한 참가자가 농부가 됩니다.
Outsider
4
Sweetheart
When you die, 1 player is drunk from now on.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Zealot1-75
만약 살아있는 플레이어가 5명 이상이라면, 모든 처형 투표에 손을 들어야 합니다.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
4
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Demon
4
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Traveller
5
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Scapegoat1 75 3-75
당신의 팀 소속 플레이어 1명이 처형당하면, 당신이 대신 처형당할 수도 있습니다.
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Fabled
1
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Loric
1
Bootlegger
This script has homebrew characters or rules.