Kill My Darlings
Full Script
38
Notes
This script is intended to be a good option for early intermediate players, particularly ones who have mostly played Trouble Brewing. The goal is to avoid situations where one misplay could sink a team, have roles that are easy to understand and bluff, and avoid punishing interactions that less experienced players might stumble into, while still giving scope for experienced players.
The goal is also to introduce concepts that are found past TB that new players may not be familiar with, but to do so in a more gentle way. For madness, Pixie but not Cerenovus; for coverage, Juggler; for alignment-switching, Fang Gu, but no way to end up with extra living evils.
Characters
Total 29
Townsfolk
13
Steward
You start knowing 1 good player.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Town Crier
Each night*, you learn if a Minion nominated today.
Oracle
Each night*, you learn how many dead players are evil.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Farmer
When you die at night, an alive good player becomes a Farmer.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
5
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Sweetheart
When you die, 1 player is drunk from now on.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
4
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
3
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Traveller
4
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Deviant
If you were funny today, you cannot die by exile.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Savant Proposition Generator